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No, I'm Not a Human

No, I’m Not a Human is a psychological horror game where you decide whom to let in—humans or Visitors. Use clues, survive solar apocalypse, and unlock all 10 endings.

No, I’m Not a Human – A Psychological Horror Game That Tests Your Humanity

In No, I’m Not a Human, every knock on the door could mean salvation—or death. This psychological horror and survival game created by Trioskaz and published by Critical Reflex transforms paranoia into gameplay. Released in September 2025, it invites players to survive in a world scorched by solar storms where the line between humans and monsters has disappeared.

A World Dying Under the Sun

The story takes place after a global solar apocalypse. Daylight burns everything, and night brings desperate survivors—or worse, Visitors, creatures that imitate humans. You play as a lonely man barricaded inside his apartment. Every evening, someone knocks on your door begging for shelter. Some tell the truth. Others are monsters in disguise.

Your task: decide who to let in. Each choice could lead to safety, madness, or death.

Gameplay Overview

No, I’m Not a Human combines decision-based storytelling with subtle resource management. Each day, you can spend limited energy points to investigate clues about the person outside your door. Look for small details—bloodshot eyes, white teeth, strange posture, trembling hands—anything that might reveal a Visitor.

When night falls, you must choose:

  • Let them in, risking your life but helping a real human, or
  • Keep them out, protecting yourself but possibly condemning the innocent.

Every decision matters. The game remembers your actions, and your behavior shapes the story across 10 different endings.

Key Features

  • Deep Psychological Tension: Instead of jump scares, the horror comes from uncertainty and moral conflict.
  • Randomized Encounters: Each playthrough presents unique characters and evolving “Visitor signs.”
  • Energy & Item System: Use consumables like kombucha to recover energy or save progress.
  • Branching Endings: Choices influence narrative outcomes—ranging from redemption to isolation.
  • Immersive Sound & Visual Design: Minimalistic art and ambient sounds intensify the sense of dread.

Why It Stands Out

Unlike traditional horror titles, No, I’m Not a Human doesn’t rely on blood or violence. Instead, it explores fear through empathy and doubt. The game forces players to observe human behavior carefully, asking unsettling questions: Can you still trust others when survival is on the line?

Critics have praised its slow-burn storytelling, haunting soundtrack, and unique premise—calling it “a mirror that reflects our own paranoia.”

Tips for New Players

  • Spend energy wisely—don’t inspect every visitor on day one.
  • Keep notes on recurring signs of Visitors.
  • Save your progress before major choices.
  • Play multiple times to unlock all 10 endings and uncover the truth behind the Visitors.

Summary

No, I’m Not a Human is a haunting psychological experience that blurs the line between horror and empathy. It challenges your instincts, judgment, and trust. Each decision defines not only your fate but what it means to be human in a collapsing world.

Whether you’re here for its rich storytelling, eerie visuals, or multiple endings, this game is a must-play for anyone who loves thoughtful indie horror.

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